txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

ability "ATTRIBUTE_TARGET"

moving_icon_start
  cameraOffset x 0.030 y 0.0 z -0.0 
moving_icon_end


//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "CanUseVineCutLEGO"
Ability "Double_Jump"
Ability "Twirl"
Ability "Wall_Jump"
Ability "Dash_Attack"
Ability "DaggerExplosionAttack"
Ability "AtlasDodge"
Ability "Dagger_Telekinesis"
Ability "SpellIt"
Ability "TelekinesisLocomote"
Ability "CanUseVineCutLEGO"
Ability "AudioReactionDataGenFem2VOX"
Ability "Dagger_LungeAnim"
Ability "DefaultShooting"
Ability "AddMaskWhenUnderWater"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "Cassandra_Bolt"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

sfx_Hurt   "VO_GenericMaleA_Pain"
sfx_Die    "VO_GenericMaleA_Death"
sfx_Doomed "VO_GenericMaleA_Death"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_Dagger"
vfxlevel_override "VFX_MagicTeamUp" EXTRA_SLOT1
vfxlevel_override "VFX_Raven" EXTRA_SLOT2
Ability "VFXFlag_BespokePunch"
Ability "VFXTeamUpTint_White"

///	Per-Char Streaks  ///

	StreakInitializationData
		Life 0.15
		WidthScale 1.0
		MaterialScene  "VFX_Dagger"
		MaterialSpecial "vDagger_Streak_Ob1"
	EndStreakData
